Large Town: Fìkh Vdru Wuztilěkhka

Fìkh Vdru Wuztilěkhka

Fìkh Vdru Wuztilěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceĚslorvogwin District
Sub ProvenceYǐwiciq Zone
RegionDá̌s Érmr Holt
Founded882
Community LeaderAdministrator Trèbëm Zlkadsm
Area6 km2 (2 mi2)
Average Yearly Temp32°C (89°F)
Average Elevation16724 m (11919 ft)
Average Yearly Precipitation101 cm/y (39 in/y)
Population1589
Population Density264 people per km2 (794 people per mi2)
Town AuraInvocation
Naming
Native nameFìkh Vdru Wuztilěkhka
Pronunciation/vdru/ /ˌwuztiˈlɛxka/
Direct Translation[cyan] [perception]
Translation[Not Yet Translated]

Fìkh Vdru Wuztilěkhka (/vdru/ /ˌwuztiˈlɛxka/ [cyan] [perception]) is a subtropical Large Town located in Yǐwiciq Zone, Ěslorvogwin District, within the Federation of Alveria.

The name Fìkh Vdru Wuztilěkhka is derived from the Constructi language, as Fìkh Vdru Wuztilěkhka was founded by Gn-843x 'Dewey' Êbênm, who was culturaly Constructi.

Climate

Fìkh Vdru Wuztilěkhka has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 37°C (98°F) and its average temperature during the winter being a warm 28°C (82°F). Fìkh Vdru Wuztilěkhka receives an average of 101 cm/y (39 in/y) of precipitation, most of which comes in the form of rain during the spring. Fìkh Vdru Wuztilěkhka covers an area of nearly 6 km2 (2 mi2), and an average elevation of 16724 m (11919 ft) above sea level.

Overview

Fìkh Vdru Wuztilěkhka was founded durring the late 10th century, by Gn-843x 'Dewey' Êbênm. The establishment of Fìkh Vdru Wuztilěkhka was somewhat plagued by a lack of willing colonists, leading to Gn-843x 'Dewey' Êbênm electing to pay people to resettle in Fìkh Vdru Wuztilěkhka.

Fìkh Vdru Wuztilěkhka was built using the conventions of Constructi durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Fìkh Vdru Wuztilěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Vdru Wuztilěkhka is is constructed arround a series of broad cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. Unfortuantly, these brittle defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Fìkh Vdru Wuztilěkhka makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Fìkh Vdru Wuztilěkhka’s layout as well as the local’s behaviors. The town seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Fìkh Vdru Wuztilěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Vdru Wuztilěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Vdru Wuztilěkhka's parks.

Fìkh Vdru Wuztilěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Vdru Wuztilěkhka.

Fìkh Vdru Wuztilěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Vdru Wuztilěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Vdru Wuztilěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Vdru Wuztilěkhka's public wards, blessings, and other arcane systems.

Fìkh Vdru Wuztilěkhka possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Fìkh Vdru Wuztilěkhka's grid is powered by an arcane means.

Fìkh Vdru Wuztilěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Vdru Wuztilěkhka's natural decorations nor waterways.

Fìkh Vdru Wuztilěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Vdru Wuztilěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Vdru Wuztilěkhka's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Fìkh Vdru Wuztilěkhka hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Spider, Scarlet (Tiny) near Fìkh Vdru Wuztilěkhka are known to be quite timid.

Fìkh Vdru Wuztilěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves creating small tokens to channel Truename Magic energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6403 m2
    • Cattle and Similar Creatures: 397
    • Poultry: 4767
    • Swine: 317
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 158

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 22
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 7
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 5
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

518 of Fìkh Vdru Wuztilěkhka's population work within a Foundational Occupation.

976 of Fìkh Vdru Wuztilěkhka's population do not work in a formal occupation, but do contribute to the local economy. 95 (6%) are noncontributers.

Points of Interest

Fìkh Vdru Wuztilěkhka is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Fìkh Vdru Wuztilěkhka is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Fìkh Vdru Wuztilěkhka was attacked by savage tribes living nearby Fìkh Vdru Wuztilěkhka. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fìkh Vdru Wuztilěkhka lost 257 people, 189 livestock, and 74 buildings. The conflict ended after roughly 213, when members of Fìkh Vdru Wuztilěkhka's militia enacted an operation to locate a particular depot. The operation was complicated by at least some of the intelligence related to the operation was incorrect. The conflict ended with pitched battle between both forces, which ended in victory for Fìkh Vdru Wuztilěkhka's forces. The war is remembered in legend by Fìkh Vdru Wuztilěkhka's bards, historians, and legend keepers.

History